3D Character Artist Job at G-Space Studio, Remote

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  • G-Space Studio
  • Remote

Job Description

What are you working on?
  • Genres: Action, Adventure, MMO
  • Platforms: PC, Console

Team size and structure?

>50

For which tasks (responsibilities)?

  • Work with 2D concepts to create 3D models.

  • Sculpt high poly realistic characters, equipment, and creatures with a high level of detail using ZBrush and Marvelous Designer.

  • Create low poly models with appropriate mesh density, considering mesh deformation during the animation.

  • Optimize topology for efficient rendering and animation.

  • Pack UVs with customization features in mind.

  • Bake clean mesh maps and apply detailed texturing.

  • Integrate low poly models into Unreal Engine.

  • Nice to Have:

    • Experience creating modular characters and equipment, and adapting modules for different characters.

    • Ability to create high-quality morph targets and edit them.

    • Experience in transitioning/wrapping pre-made topology.

What kind of professional are we looking for?

  • Strong knowledge of realistic human anatomy.

  • Proficiency in modeling and texturing software packages (Zbrush, Maya, Substance, Photoshop).

  • Experience with Unreal Engine, Maya XGen.

  • At least 2 years of experience as a 3D character artist.

  • A strong portfolio showcasing your work.

What are the conditions and bonuses?

  • Remote work from any location globally, with flexible hours.

  • 8-hour workday tailored to your personal routine.

  • Salary based on experience, with regular reviews to stay competitive.

  • Benefits include paid sick leave, vacations, and holidays.

  • Work in a transparent, friendly team with no micromanagement.

  • Your creativity is valued, and your ideas will be implemented in our collaborative environment.

Job Tags

Remote job, Holiday work, Flexible hours,

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